![]() ![]() DLC sometimes feels like a nostalgic throwback to the Internet of 90s, I really enjoyed that aspect too. Music and visuals are calming and peaceful. Some optional puzzles are impossible to solve by yourself, but I don't think that should stop you from playing in our Internet age. There are only a few tools at your disposal, but the puzzle designers really got everything possible out of these few tools, in the ways I couldn't imagine. Oh, by the way, the puzzles are great too. However, the game lead me to some answers for myself. A lot of questions are raised here, with not many answers (what did you expect?). I felt much more accomplished after each world number or building. The Talos Principle Workshop Maps: Episode 66: Only Puzzles 2 (Part 1 of 14) The Talos Principle View all videos Award Favorite Share Created by asears16 Offline Posted 8:24am 'Blind playthrough of 'Only Puzzles 2' by ma.hirsch. The incremental stages also made the game much more satisfying to play. I love the story in Talos, talking to the computers, finding little secrets and messages. Often I don't have patience to read philosophical texts, but here it just works - you read a little, go solve a puzzle, and think about what you just read in the meantime. Only Puzzles 2 - New Version Description Discussions 1 Comments 137 Change Notes 3 Award Favorite Share Add to Collection Content: Maps Type: Custom Campaign File Size Posted Updated 360. It had amazingly difficult puzzles at times and made me think much more outside the box than portal. ![]() I don't know how they did this, but that existential lore seems to be perfectly curated and broken up into digestible chunks. The Talos Principle 2 is set to release later this year on PC, PlayStation 5, and Xbox Series X/S. It's just like in the real world - we run around doing chores / making money / achieving goals that have nothing to do with who we are or what our purpose is but that's just how our life is. At first glance, this seems like a weird combination, but it all starts to make sense and fit together after a while. In this game, you are running around solving puzzles and reading a lot of lore about existential philosophy. if either of the above is not true, you must avoid it (the game has a potential to trigger an existential crisis, and the gameplay is nothing but puzzles). if you ever had an existential crisis AND if you like puzzles, you absolutely must play it. There is a very simple way to determine whether you should play this game: It retains the first game's immersive first-person 3D puzzle design while expanding upon its philosophical themes and stunning environments. Having said that, it's definitely not for everyone. The Talos Principle 2 is a captivating pay-to-play puzzle game that builds upon the success of its predecessor, The Talos Principle. Don't want to spoil the fun looking for a walktrough.This game is now one of my favorites (if not THE favorite). The Talos Tetris puzzles were mostly easy for me, I think there was one that took me 10 tries but usually just a couple tries. I've played a bit of Tetris as a kid and overall my brain thinks geometrically. Can you confirm sometimes you have to do something inside a puzzle that has influence over the hub area (I remember having to direct red/blue beams from single puzzles on a high hidden pole in the hub area). Croteam confirms that The Talos Principle 2 is still in development and will become the focus after Serious Sam 4s launch arrives. I was totally expecting there to be an 'oh shit' gigantic puzzle somewhere in Talos to reach an easter egg.It was released for the Android platform on, and was released on PlayStation 4 on 13 October 2015. It was simultaneously released on Linux, OS X and Windows on 11 December 2014. The only puzzle mechanic that became tiresome quickly were the Tetris-like block puzzles. The Talos Principle is a first-person puzzle video game created by the Croatian developer Croteam and published by Devolver Digital. Do the areas behind bars (not doors) get unlocked in some of the searches? Force fields, roaming bombs, and turrets do their best to stop you.Do you have to search for something around the level? I think I found a key that's not meant for the locked gates involved in gameplay.Do the stars need "platforming" in some of the levels?.I already know not all stars are inside the enclosed puzzles.So, for those who have finished the game: I only found 2 so far (halfway in second world), and sorta realized where are at least 3 more, but don't know how to get to them yet. What I'm trying to understand is if there's any principle stars search stick to, so that I can try to look for them myself without going in fruitless pursuits. Sorry for the sorta necrobump, but having my share of tribulations while walking through Pompei (sorta strange feeling, being from Naples). ![]()
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